Well, that was a pretty fun ride! A few random thoughts...
- loving the music, first of all. Totally different to Ghost's but no less awesome.
- found the slapstick early on a little too much... maybe due to the weird jumpy editing.
- I had to rewind for the Director's appearance in the CR Centre. That transition from serious face to wide-eyed smile needs to be a gif... even though the "pop!" sound really completed it. He looks to be Senin-levels of amusing acting.
- love how the combat is handled like gameplay... the leaping about in Level 1, spin-jumping over the enemy in Level 2...
- relatedly, those transformation sequences though! And the pixelated effects and the Rider kick! Man, so much fun.
- relatedly, I forgot about Emu blowing into the Gashat until it happened... love it!
- Poppy Pipopapo.
- loving that theme! Very up-tempo and feels different to Gaim, Ghost and Zyuohger's themes. Scratches my nostalgia bone plenty. Though the "hey!"s feel a bit too early 2010s/hipster to me... that's more a fault of all those dreary modern songs that use it birthing a connection in my mind, though.
Speaking of nostalgia, that translucent console that eight-year-old Emu got clearly denotes it being circa 2000. Emu being only a year older than me is nice - makes him a little more relatable to me in a weird way. I enjoyed him as a character; clumsy and well-intentioned regularly, but with a confidence and swagger as soon as he transforms. He's in his zone and it shows.
The teases of the other Riders at the end was great, as was clearly-Genm earlier on. Graphite is a cool design. Basic Bugster (should we go with Bugstars? Emu did point out the star on Asuna's scan of Souta) design still reminds me of turkey-headed Joey.
Originally Posted by zoosmell
Oh yeah, also the "character selection" screens that we saw in Ganbarizing and the GD Driver are also in the show, so...I guess we should be expecting a Gaim situation where we have 3 extra Riders that aren't considered important enough to have their own DX toys? Which is why we didn't learn about them earlier? Problem is they're making a big deal out of these 10 Gashats, all of which do have their own Level 2 sounds, but all of which are also power ups for main Riders so...who knows? Then again, after Drago Knight Hunter Z is introduced, it should probably free up a few of those Gashats so...
I suspect you're right with the end bit... even though we could see Riders using the other Gashats as their defaults, I can't imagine they'll be Secondary Riders or anything that prominent. Got to keep pushing new toys!
Originally Posted by Arkvoodle
a NEW Group by the name of Excite Subs has announced they will be working on Ex-Aid.
Man, I didn't enjoy the premiere of a Digimon series or a Kamen Rider series in the same weekend. Am I dying?
I noticed that too. They were both fairly standard, but they're only introducing the main protagonist(s, in the case of Gatchmon), and the basic concepts which we already know. Hopefully you'll enjoy them more as we get to see the others and delve into story some more.
Originally Posted by HowlingSnail
Also, I refuse to believe that a 16-bit side scrolling platformer, announced FIVE YEARS AGO, is one of the biggest game releases of the year. They do know what year it is, right?
I thought that too...
Originally Posted by Toast
You're okay with a man transforming into a masked hero and definitely monsters, but a fictional video game release is what you have trouble believing?
But the former comes with the territory! We're watching it for that! It took them five bloody years!
Originally Posted by Ryoutarou
Supposedly, the grunts change to match the genre the monster is based on. Salty was based on cooking games and so were the grunts.
Cookmon has competition, clearly.
Originally Posted by RangerNero
I did notice how he seems to have 2 personalities, being a bit of a klutz when a Doctor and becoming a cocky pro when a Rider, even as far as changing pronouns from "boku" to "ore", which I thought was very cool.
I wouldn't go as far as "two personalities", but clearly he's in his element when gaming. I liked that - was different to the "I have no idea what I'm doing!" and the "I've never done this before but lol skillz". Sure, it's different doing it in real life, but he knows Mighty, he knows gaming, he knows the tricks. Imagine you were suddenly given a super-power based on the thing you're best at. Piece of park, walk in the cake!
Aye, it's not different personalities, it's different levels of confidence. As a doctor he is new, as a gamer is well experienced and it all comes naturally to him.
Also, Super Mario Maker, a platforming game with creation tools, was one of the biggest game releases of 2015 in the real world. Not even in just "for specific audience", but in general for market sales, critical reviews, and attention granted to it.
In this fictional world? Clearly the Retro revival was more successful, perhaps as a way to distract people from the fact Tokyo gets nearly destroyed once a year by aliens, machines, monsters, and ancient human creatures, golems, and so forth. You know, realistic stuff.
Well, that was incredibly flashy and wacky. And a nice throwback to another generation of video games. I'm not sold on the story yet, though. But the workings are there. Some of the CGI, though, is really obvious.
So the music, battle scenes and sheer game theme are spot on for me. Brilliant. However, not feeling the wacky vibe yet. But you can't judge the series by a handful of scenes from just from one episode. The overall feel, yeah, feels a little like Drive... not liking that. Not because Drive was awful, just that we had a series with the same setup. CGI, like in any KR series, needs serious work. But once again the henshin scenes are top notch!
I can see a tad of Gaim in this though... underlying. They're pulling a bit here and there from other series. Wizard is there with the infected and having to free the victim.
I'd genuinely like an explanation or reason given for Ghost's complete lack of music. It's the only Rider (or Toei series in general) to feature no additional songs aside from the opening (Kuuga didn't have any in the show either, but did have an album full of them).
It was definitely a factor working against Ghost and its perceived quality, for me. The score was mostly pretty good (and we only just got that released, weirdly) but character themes, insert songs... nothing. Imagine Den-O or OOO without all the great music popping up in every episode. It'd just feel empty.
I'm really hoping this isn't a new trend, especially when Sentai doesn't seem to be suffering with the same problem.
Got around to watching Excite's release of episode 1.
Right off the bat I have to say I completely hate the slapstick comedy. I didn't laugh, didn't even smile at it. It was just so dumb.
The CGI for the monster was very erm....yeah. I quite liked the effects for the henshin and surprisingly I liked seeing his Level 1 form fight. Hoping they tone down on some effects though, when he changed to Level 2, it just felt over the top.
Emu's pretty likeable. However, like most series, I can see myself liking the secondary Riders more and I cannot wait to see Brave and Snipe in action. I did like the scene in the dark where they were lit up. That was awesome.
It's not gotten off to the great start I wanted it to, though. Hope that changes with Brave's debut.
Excite did say they apologised for the italics in the subs, and they won't happen again. Although I thought their subs were okay, I may go back to TVN for this series.